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Thus, here I tested here such combination: one YIELD_GOLD and two bonuses BONUS_GOLD and BONUS_PLACER_GOLD. Today one of such stories gives the name to this minimod.īoth types of Gold deposits are introduced as two different bonuses. I recommend to read a very interesting article in Wikipedia. Historically each discovery of new placer goldfield gives a start to new GOLD RUSH. The second one is a PLACER GOLD on goldfields located on the rivers (in this minimod Placer Gold appears only near the river). One of them is a traditional hard-rock gold deposits. I introduced two type of Gold in "1492: Gold Rush" minimod. Gold deposits: hard rock gold mining and placer gold field. Everybody can compare in Notepad++ the current and the original distributions.Ģ. XML/Terrain/ directory are responsible for such distribution. Find such tiles, establish your cities near such bonus tiles, and you will have a constant and rich flow of these resources in your empire.Īll non-mineral (vegetatives) resources are unlimited.Īll mineral resources are limited (please, see p.3) Some tiles in desert have no Food, Wood or Furs at all (x=y=z=0).Īll mineral and vegetative bonus resources are concentrated only on the bonus tiles. No additional resources on bonus-free tiles. I give here no screen because everybody can do it very easily.Īs you see, each Land tile has not more than three main resources namely: x Food y Wood, z Fur. To understand what was changed I recommend to start a new game with Earth33.py mapscript and Huge size mapsize, then open the map in WorldBuilder. New distribution of all resourses (both mineral and vegetatives). New logic in the Warehouse capacity calculation.ġ. Limited and exhausted mineral resources (ore, silver, gold),Ĥ. Two types of Gold deposits: hard rock gold mining and placer gold fields,ģ. New distribution of all resourses (both mineral and vegetatives),Ģ. "1492: Gold Rush" contains the following new elements:ġ. I especially added to this post some extra comments and screens that simplify understanding of general idea and explain how it was realized. The players have no motivation to fight for the strategically important resources because such resources are available practically everywhere.Īll these disadvantages of the original CivIV:Colonization are fixed in the "1492: Gold Rush" minimod. CIVILIZATION 4 COLONIZATION CHEAT CODES PLUSPlus absolutely unlimited mineral resources (Iron, Silver) make the game too simple even for children. CIVILIZATION 4 COLONIZATION CHEAT CODES FREEFree available Iron on each hill, serious output from the tiles without real bonuses, etc. The resources distribution in the original Civilization IV:Colonization is very strange and too far from the reality. CIVILIZATION 4 COLONIZATION CHEAT CODES MODSThis mini-mod is made as simple as possible, thus facilitating its integration into other modes.Īll credits to NeseryoznijVET and Aymerick, whose mods I used for the compilation of my. I hope this "1492: Gold Rush" will be interesting to both modders and players. All these elements I combined in a "1492: Gold Rush" minimod that I present as a separate. Some days ago I returned home and I decided to fullfil the lack of information.Īs result I extracted from "1492: Global Colonization" all elements related to "Amount Resources and New City Capacity" mod, added some required details that are necessary for the explanations. Unfortunately, last months I was in a very long trip and have no possibility to read forum's messages. TC01 in the treat " Quantity-based resource system?" tried to ask some details about "Amount Resources and New City Capacity" mod, however without success. CIVILIZATION 4 COLONIZATION CHEAT CODES MODUnfortunately, he only downloadedhis very interesting mod on and gave no comments or explanations how it works and how correctly to use it. NeseryozniyVET published his "Amount Resources and New City Capacity" mod this summer. "1492: Global Colonization" mod is under development and is not ready yet for the publication. I extracted from my "1492: Global Colonization" mod some elements and would like to present them as a separate. Nearly $2,000,000,000 in gold was taken from the earth before mining became dormant. Some hiked across the Isthmus of Panama, and by 1849, about 40,000 came to San Franciso by sea alone. ![]() Prospectors, from the East sailed around Cape Horn. ![]() By August, the hills above the river were strewn with wood huts and tents as the first of 4,000 miners lured by the gold discovery scrambled to strike it rich. On an icy cold morning early in 1848, James Wilson Marshall, a carpenter from New Jersey, picked up a few nuggets of gold from the American River at the site of a sawmill he was building for John Sutter near Coloma. ![]()
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